SWEET JUMPS
A selection system for hurdling and steeple chase races

THE RULES

1. Eliminate any horse that is NOT first or second favourite
2. Eliminate the horse with the smallest total gained from adding up its last two starts, regardless of spells or if they were over the     jumps

TEST RESULTS: Tested over about 6 months, there were 5 winners from 10 selections at an average price of $2.80 (7/4).

(Warning: The test results are just that – test results – and are published for your interest. They should not in any way be considered a future performance indicator or a guide to any profits that may or may not be made using these criteria. Racing is not that predictable.)

Take 3 The Rising Star Fortnightly Proifits Winners R Grinners Hotpots Improvers Pay
All Up Staker A+ Contender Country Racing CD CD CD Short Roughies Two Into One
Monster Movers Tactics Count Forget The Last Barrier % Unexpectedly Long Profit Lines
Above Average Smart Money The Answer's 8 Formula Four-B Long Way Home Again And Again
Selectivity Old Favourites Foumula Five 2nd Time Around Captain's Table One Up From Worst
Beginners Luck Barriers Count Barriers City Certs Greyhounds 2 Redeemer
Distance Polls Sweet Jumps Formula Four 3 x 3 x 3 Darker Horse 1 Only The Best
Short But Sweet Repetitious Dogs Don't Blink Darker Horse 2 First Up No Way Doubly Maiden

 

 



Daily Ratings Crackerjack 2009 Four Up Method Chevron Method Par Times